Sep. 16th, 2002

gemfyre: (Default)
lots of stuff I wanted to say last nyte but as usual it rushes from my head when I go to type.

Of course the most horrible thing I think is that I know that it's "what's best for me" and I guess a chain has been cut and I now have a few opportunities.

But dammit, I don't want or need that. I want things like they were. Everything is just a memory now that makes me sad. I just hope things will get better and then things for us can be better than ever. I've had bad luck with what I hope for in the past but I'll risk hoping again now.
gemfyre: (Default)
lots of stuff I wanted to say last nyte but as usual it rushes from my head when I go to type.

Of course the most horrible thing I think is that I know that it's "what's best for me" and I guess a chain has been cut and I now have a few opportunities.

But dammit, I don't want or need that. I want things like they were. Everything is just a memory now that makes me sad. I just hope things will get better and then things for us can be better than ever. I've had bad luck with what I hope for in the past but I'll risk hoping again now.

Holy crap

Sep. 16th, 2002 08:17 am
gemfyre: (Default)
Someone is selling a MOC Australian alternate birthflower.

Crumpet so far has the high bid.

That thing is gonna go for some utterly ridiculous price. It'll probably end up going for more than my life savings.

Crikey.

Holy crap

Sep. 16th, 2002 08:17 am
gemfyre: (Default)
Someone is selling a MOC Australian alternate birthflower.

Crumpet so far has the high bid.

That thing is gonna go for some utterly ridiculous price. It'll probably end up going for more than my life savings.

Crikey.
gemfyre: (Default)
I feel just... lost, empty

I want to do things, but I don't know if I'm allowed to.

I want things to be simple again...

*cries*
gemfyre: (Default)
I feel just... lost, empty

I want to do things, but I don't know if I'm allowed to.

I want things to be simple again...

*cries*

Bah D&D

Sep. 16th, 2002 09:54 am
gemfyre: (Default)
I Am A: True Neutral Elf Bard Ranger


Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.


Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


Deity:
Gond is the True Neutral god of artifice, craft, and construction. He is also known as Gond Wonderbringer. His followers believe that 'actions count' - that is, that what is accomplished in the end is what is truly important. They wear saffron clothing, with red sashes containing all manner of mechanical devices. Their preferred weapons are firearms, since the followers of Gond had a large hand in their making and invention. They also wear plate mail (no shield), but generally prefer to have bodyguards, instead. Gond's symbol is a toothed wheel, made of ivory, bone, or metal.


Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)

Bah D&D

Sep. 16th, 2002 09:54 am
gemfyre: (Default)
I Am A: True Neutral Elf Bard Ranger


Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.


Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


Deity:
Gond is the True Neutral god of artifice, craft, and construction. He is also known as Gond Wonderbringer. His followers believe that 'actions count' - that is, that what is accomplished in the end is what is truly important. They wear saffron clothing, with red sashes containing all manner of mechanical devices. Their preferred weapons are firearms, since the followers of Gond had a large hand in their making and invention. They also wear plate mail (no shield), but generally prefer to have bodyguards, instead. Gond's symbol is a toothed wheel, made of ivory, bone, or metal.


Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)

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